The benefit of LR is simplicity but with just enough depth to give a good game.......
The fugitive is hidden in one of the thick grass areas in the centre, my welsh are rushing forward....the danger is finding the fugitive too quickly which spoils the game luckily that didn't happen here
After a few turns it was clear he was hiding in one of the areas closest to the welsh but it wasn't going to be easy for the English to search
Heavily armoured knights charging about ...good on the charge but hard to control
The light cavalry on the right were involved in exchanging arrows and crossbow bolts for much of the battle
The English knights are reluctant to come forward
Gradually the units started to disappear, the welsh faced with the prospect of being eventually shot down by crossbows decided they needed to attack rather than defend and surged forward
A very tight battle ensued in the centre with one side then the other getting the upper hand..
Eventually though by some strange chance it came down to one unit on each side, the same two light cavalry units, but the Templar sargeants had the advantage and it was going only one way.....
The final two welsh horsemen gallop off...the monk finally popping up to be rescued 😀
We had time to reset but as is so often the way with a different scenario and the objective to grab and hold the central cross a couple of failed rolls and the game was literally over in a few minutes.